A script is just a series of commands, so you could put it into a bash script. #!/bin/bash command 1 command 2 command 3 Now, this all depends on the they types of command and whether or not they require user intervention. However, if you are getting diagnostic info, for example, you can have a script. With it you can easily package a bash script into an app, accepting file names. Look for an action called 'Run Shell Script'. Look for an action called 'Run Shell Script'. Share improve this answer. Jan 11, 2003 The subject kind of says it all. Since applications are '.app' directories, and executing the binary in the MacOS subdir doesn't seem to work, is there a way to launch a MacOS.
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Macos Create App From Bash Script Windows 10
│ └── MacOS │ └── (app-name) └── Icon. So now let’s get started. We need mainly three things for our application: An executable shell script which will make your shell script as an application. Your actual shell script to make it as an application. Add an icon to your application. (Not Mandatory but looks cool like real app). A script run status of Failed indicates that the script returned a non-zero exit code or the script is malformed. A script run status of Success indicated that the script returned zero as the exit code. Troubleshoot macOS shell script policies using log collection. You can collect device logs to help troubleshoot script issues on macOS devices.
Of course, you can easily create a new Terminal window from the ‘Shell’ menu or by using the ⌘N (or ⌘T) keyboard shortcut. But in some cases, it can be more useful to use a shell command.
New windows created with the keyboard shortcut or from the menu will always have the home directory
~
as the current working directory. What I want, is a new window that defaults to current working directory or a custom directory that I can provide with an argument:No luck with AppleScript
After my last success using AppleScript, I thought this would be the best solution again. Unfortunately, this particular piece of the AppleScript dictionary is broken. The
make new window
or make new tab
commands fail with errors and I have tried several combinations.After some web searching, it looks like this has been broken for a long time. https://sitehigh-power.weebly.com/ctx3030-xchange-software-for-mac.html. I filed an issue in Feedback Assistant.
Macos Create App From Bash Script Download
You can create a new Terminal window with AppleScript using the
do script
command in the Terminal dictionary. (Not to be confused with do shell script
.) So this AppleScript, sort of does what I want, but seems cumbersome.If you know of a better way to create a new Terminal window or, even better, a Terminal tab with AppleScript, then please let me know. (No UI Scripting solutions – those have their own issues.) I have a few other ideas where this might come in useful.
Enter the open command
During those web searches, I also found suggestions to use the
open
command, instead:Will open a new Terminal window with
~/Documents
as the working directory. This is already really close to what I wanted.I created this function in my shell configuration file (bash, zsh):
With this, I can now type
and get a new Terminal window there. This is very useful when combined with the history substitution variable
!$
(last argument of previous command):And an unexpected, but useful side effect is that the
new
function can also open an ssh session in a new window:Hope you find this useful, too!
Getting to Know Script Editor
Script Editor, found in
/Applications/Utilities/
, is an app for writing AppleScripts and JavaScripts. It provides the ability to edit, compile, and run scripts, browse scripting terminology, and save scripts in a variety of formats including compiled scripts, apps, and plain text.Note
Xcode can also be used to write AppleScriptObjC and JavaScriptObjC apps.
Navigating Script Editor Documents
A Script Editor document window includes the following main areas, as shown in Figure 5-1:
- Free mac audio broadcast software. Toolbar—Use this to compile, run, and stop your script. Buttons are also available for showing and hiding the accessory view pane and the bundle contents pane. Select View > Customize Toolbar, or Control-click on the toolbar and choose Customize Toolbar, to choose what buttons displayed in the toolbar.The toolbar also includes a Record button, which converts manual mouse clicks and keystrokes into script code. However, recording is not supported in JavaScript and few apps support AppleScript recording.
- Navigation bar—Use this bar to select a scripting language, target an app, or navigate through the handlers in your script.The navigation bar currently only supports navigation of AppleScript handlers.
- Editor pane—Write your script code here.
- Accessory View pane—View and edit your script’s description here, or browse the result and events produced when your script runs.
- Bundle Contents pane— Edit the identifier, version, and copyright info for your script here. You can also use this pane to add, remove, or manage resources contained within the bundle. This pane is accessible only when your script is saved in script bundle or app format.
Targeting a Scripting Language
When you create a Script Editor document, select a scripting language in the navigation bar. See Figure 5-2.
If you always use the same language, set it as the default in the General pane of Script Editor preferences. See Figure 5-3.
Viewing Script Events and Results
Script Editor can display the result of executing a script, as well as a log of events sent and received during execution.
Note
A result is a value generated when a script statement executes. For example, executing the
make
command to create a folder in the Finder produces the newly created folder object as its result. The result of a script is the result of the script’s last statement. If the script’s last statement doesn’t produce a result, then the script has no result. Viewing the Script Result
The result of executing your script—if a result was produced—is found in the Accessory View pane. See Figure 5-4.
Do one of the following:
- Choose View > Show Result.
- Click the Show Result () button at the bottom of the Accessory View pane.
Viewing the Script Log
The Accessory View pane also contains a script log. See Figure 5-5.
The script log displays the following information.
- Result—The result of executing your script.
- Messages—Includes log messages generated as your script runs, as well as the script’s result.
- Events—Includes log messages, the script’s result, and events—commands—sent to applications.
- Replies—Includes log messages, the script’s result, events sent to applications, and event replies.
Do one of the following:
- Choose View > Show Log.
- Click the Show Log () button at the bottom of the Accessory View pane.
Note
![Macos Create App From Bash Script Macos Create App From Bash Script](/uploads/1/2/6/2/126293329/483950866.jpg)
In AppleScript, log messages are generated using the
log
command. See Listing 5-1. APPLESCRIPT
Since the
log
command targets the script itself, you must explicitly use the me
keyword to direct it to the script when calling it within a tell statement. See Listing 5-2.APPLESCRIPT
Listing 5-2AppleScript: Example of a log message within an application tell statementtell app 'Finder'
tell me to log 'My log entry.'
end tell
In JavaScript, log messages are generated by calling the
console.log()
method anywhere in your script. See Listing 5-3.JAVASCRIPT
Viewing the Log History
Macos Create App From Bash Scripture
The result and script log areas in the Accessory View pane reset each time you run your script. However, you can view historical logs for an opened script in the Log History window. See Figure 5-6.
To view the Log History window
Mac Create App From Shell Script
- Press Option-Command-L.
- Click the Log History button () in the top right of the Accessory View pane.
Macos Bash Zsh
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